The following images are from the pre-production period of an unannounced title by Tangent Games. During that time, I was tasked with early environment explorations to help find the right look. Then, I moved on to creating models and materials for a "beautiful corner" area with my colleague, fellow Senior Environment Artist, Stephen Ratter. I worked with my Lead, Chris Cherbini on level construction methods using blueprints in Unreal. I also provided feedback on the new material system that would be used to paint any object in-game to achieve a variety of looks on the fewest models as possible.