Height Blend Test

A height blend test for a personal project in Unreal. I used Zbrush to create my high and low poly meshes. In Substance Designer, I created a handful of simple materials that I layered on top of each other in Substance Painter. Thanks so much to Lincoln Hughes for his awesome Free Displacement Blend Materials for Unreal 4! https://www.artstation.com/artwork/G5lo3

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Unreal Render

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Unreal Render

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Substance Painter Render

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Substance Painter Render

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Substance Painter Render

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Substance Painter Render

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Zbrush Render

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Substance Designer Render

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Substance Designer Render

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Substance Designer Render

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Substance Designer Render